Senior 3D Character Animator
Meritxell Torra Pla
I bring characters to life. More than 13 years animating for globally recognized mobile games, plus a background in film, TV and advertising — from first keyframe to in-engine Unity integration.

Demo Reel
The work, in motion.
A reel says more than any line of text. Here's a selection of character and gameplay animation across mobile, film and advertising.
Private demo reel
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About
Thirteen years making pixels feel alive.
Senior Character Animator with more than 13 years in the mobile gaming industry, specializing in character animation, gameplay animation and live games within free-to-play environments, with strong cross-functional collaboration.
Extensive experience across 3D, 2D and 2.5D pipelines for globally recognized mobile titles, with a solid understanding of game integration workflows, animation systems and production processes inside Unity — including UI animation, Animator state machines and in-engine implementation.
Before games, more than two years in film, TV and advertising — feature films, TV series and commercials for brands like Toyota and Vodafone — plus character rigging, skinning and layout work.
Experience
A timeline of characters.
From feature films and commercials to twelve years shaping live mobile games at one of Europe's biggest studios.
Senior Character Animator
· Socialpoint (Zynga / Take-Two) May 2014 – 2026 · BarcelonaWorked across multiple mobile titles and R&D projects — character animation, gameplay systems, UI animation and in-engine implementation for both live and in-development games.
2.5D character, UI and environmental animation for live content — Scavenger Hunts, Saga Maps, library systems and seasonal features. Asset preparation and integration in Unity & Photoshop, plus pipeline guides for the team.
2D character animation with Esoteric Spine; created and adjusted character rigs for scalable animation pipelines.
High-quality 3D character animation in Autodesk Maya, implemented and tested directly in Unity to validate gameplay integration.
3D character animation for gameplay and features; integrated assets into Unity and optimized Animator transitions and state machines alongside engineering.
Senior 3D Character Animator
· PixelMob 2013 · Barcelona / KøbenhavnFeature film “Papa, soc una Zombie 2” — high-quality 3D character animation in Autodesk Maya, based on storyboard.
Senior 3D Character Animator
· Digital Dreams Films 2012 · BarcelonaFeature film “Dragon Hill, La Colina del Dragón” — character animation in Autodesk Maya, based on storyboard.
3D Character Animator
· Dédalo Studio 2011 – 2012 · BarcelonaTV advertising — eight commercial projects including the Toyota and WBA campaigns. Character animation in Autodesk 3ds Max, adding creativity and life to the shots.
3D Character Animator & Rigger
· Baleuko · Virtual Toys · Anera Films · NOH Studios · Aparenta 2008 – 2011Early career across feature films, TV series, video games and advertising: Olentzero and The Wish Fish (Baleuko), Happets film & TV series (Anera), Torrente Online 2 and Cooking Party for Ubisoft / Nintendo Wii (Virtual Toys), Los Gatuitos for Vodafone (NOH), and rigging/animation for Celtunis (Aparenta).
Selected Titles
Games & productions shipped.
A selection of mobile titles, films and commercials I've worked on over the years.
Recommendations
What colleagues say.
A few words from animators, leads and clients I've worked with — gathered from LinkedIn recommendations.
I had the pleasure of collaborating with Txell on a project between Zynga and Social Point. Despite working across very different time zones, she was one of the easiest and most rewarding people I've worked with in a long time. As an animator, she was talented and professional — but what really stood out was how she handled feedback. Rather than implementing notes mechanically, she'd take the direction and keep pushing until the animation genuinely landed. That drive to get it “right”, not just get it done, is rarer than it should be and always impressed me. She was also a joy to work with — warm, eager to learn, and genuinely collaborative. Any team would be lucky to have her.
Meritxell es una animadora de extremado talento. Con apenas unas leves indicaciones es más que capaz de traer a la vida a todos los personajes que ha animado. Sin duda es una profesional excepcional y con una implicación total en los proyectos. He tenido la suerte de colaborar con ella en múltiples proyectos y espero seguir haciéndolo durante muchos más. Sin duda es una profesional que no dudaría en contratar para la animación por su integridad, compromiso y, por supuesto, por sus resultados siempre muy por encima de lo esperado.
Meritxell is a great animator with big potential. Her passion and experience in drama art, and her personality, give her animations a special sensibility and expression. In the last job where we worked together she showed great professionalism, working under high pressure in a high-quality production with very tight deadlines. She is very perfectionist, strict and disciplined with her work. She also adapts easily to teams, and as a co-worker she is really great.
Lo que más destaca de Meritxell, aparte de su implicación, positivismo y capacitación profesional, es la sensibilidad que desprende y aplica a cada una de sus animaciones. Meritxell proviene del mundo del teatro y esto se nota en el momento de dar vida y personalidad a los personajes. Como persona es encantadora, positiva, autoexigente y una pieza clave en cualquier equipo de animación.
I have worked with Meritxell directly, as part of the same team on “Olentzero eta Iratxoa” (Baleuko). She has always shown great professionalism and accuracy in the scenes assigned to her. She always brings a smile and help to the whole team — any production would be lucky to have her.
Training
Built on craft.
Specialized training at Digital Dreams Films — an Autodesk Authorized Training Center.
Technical Animation (Maya)
Animation specialty.
Rigging & Setup (Maya)
Character rigging and setup.
Dynamics & Fluids (Maya)
Technical simulation.
Lighting · Texturing · Rendering
Mental Ray & Maya.
Maya 8.0
Foundational training.
Contact
Let's make
something move.
Open to new opportunities in games and animation — full-time, freelance or collaboration. Let's talk.